![]() ![]() As your main source of lore, the monologues of AoD's NPCs could simultaneously teach the player about the game's world as well as the character speaking. AoD's history provided a mystery that could be slowly and partially uncovered by the player throughout multiple playthroughs from multiple perspectives with the help of the NPCs. When I first heard that CS would take place on a generation ship, it piqued my interest, but the developers didn't make good use of it like they did with AoD's setting. I think that part of my disinterest toward the characters of CS stems from its setting. None of AoD's characters spent much time in the spotlight, but they often managed to make an impact. Both in their motivation and personality, they blend together and I didn't hold strong feelings toward any of them. In comparison, none of CS's NPCs distinguish themselves nearly as well. Three distinct characters each leaving a unique impression in the first ten minutes. The deceitful and cynical Feng, the dramatic storyteller in the inn, and the overzealous cultist by the fountain. I was immediately struck by the personality in AoD's dialogue. After playing through the first half of Colony Ship, I was left without much of an urge to continue, but wasn't sure why, so I went back to The Age of Decadence to get a better sense of the differences. ![]()
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